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Lights Out

Platinum V 플래티넘 V
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설명

Farmer John has installed a fancy new milking machine in his barn, but it draws
so much power that it occasionally causes the power to go out! This happens so
often that Bessie has memorized a map of the barn, making it easier for her to
find the exit of the barn in the dark. She is curious though about the impact
of power loss on her ability to exit the barn quickly. For example, she wonders
how much farther she might need to walk find the exit in the dark.

The barn is described by a simple (non self-intersecting) polygon with integer
vertices \((x_1, y_1) \ldots (x_n, y_n)\) listed in clockwise order. Its edges
alternate between horizontal (parallel to the x-axis) and vertical (parallel to
the y-axis); the first edge can be of either type. The exit is located at
\((x_1, y_1)\). Bessie starts inside the barn located at some vertex
\((x_i, y_i)\) for \(i > 1\). She can walk only around the perimeter of the barn,
either clockwise or counterclockwise, potentially changing direction any time
she reaches a vertex. Her goal is to travel a minimum distance to reach the
exit. This is relatively easy to do with the lights on, of course, since she
will travel either clockwise or counterclockwise from her current location to
the exit -- whichever direction is shorter.

One day, the lights go out, causing Bessie to panic and forget
which vertex she is standing at. Fortunately, she still remembers the
exact map of the barn, so she can possibly figure out her position by
walking around and using her sense of touch. Whenever she is standing
at a vertex (including at her initial vertex), she can feel whether it
is a left turn or a right turn, and she can tell if that vertex is the
exit. When she walks along an edge of the barn, she can determine the
exact length of the edge after walking along the entire edge. In
general, Bessie will strategically feel her way around her starting
vertex until she knows enough information to determine where she is,
at which point she can easily figure out how to get to the exit by
traveling a minimum amount of remaining distance.

Please help Bessie determine the smallest possible amount by which
her travel distance will increase in the worst case (over all
possibilities for her starting vertex) for travel in the dark versus
in a lit barn, assuming she moves according to an optimal strategy in
each case. An "optimal" strategy for the unlit case is one that
minimizes this extra worst-case amount.

Problem credits: Brian Dean

제약

Problem credits: Brian Dean

입력 형식

The first line of the input contains \(N\) (\(4 \leq N \leq 200\)). Each of the
next \(N\) lines contains two integers, describing the points \((x_i, y_i)\) in
clockwise order around the barn. These integers are in the range
\(-100,000 \ldots 100,000\).

출력 형식

Please output the smallest possible worst-case amount by which
Bessie's optimal distance in the dark is longer than her optimal
distance in a lit barn, where the worst case is taken over all
possible vertices at which Bessie can start.

파일 입력 / 출력
이 문제는 표준 입출력을 사용하지 않습니다. 프로그램은 다음 파일을 읽고 써야 합니다:
입력을 읽을 파일 lightsout.in
출력을 쓸 파일 lightsout.out
예제 1
입력
4
0 0
0 10
1 10
1 0
출력
2
설명

In this example, Bessie can feel that she is initially standing at an inward
bend, however since in this example all corners are inward bends this tells her
little information.

One optimal strategy is to just travel clockwise. This is optimal is she starts at vertex 3 or 4 and only adds 2 units of distance if she starts at vertex 2.

문제 정보

riseoj 작성

출처 올림피아드 > USACO > 2015-2016 > January > Platinum

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Lights Out

개요
출제자 난이도 Platinum V 플래티넘 V 의견 0 / 50 공개 집계 (커뮤니티 난이도, 주요 주제, 품질)는 의견이 충분히 모이면 공개됩니다.

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