S5. Circle of Life
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You may have heard of Conway’s Game of Life,
which is a simple set of rules for cells on a grid that can produce
incredibly complex configurations. In this problem we will deal with a
simplified version of the game.
There is a one-dimensional circular strip of \(N\) cells. The cells are numbered from
\(1\) to \(N\) in the order you would expect: that is,
cell 1 and cell 2 are adjacent, cell 2 and cell 3 are adjacent, and so
on up to cell \(N-1\), which is
adjacent to cell \(N\). Since the strip
is circular, cell \(1\) is also
adjacent to cell \(N\).
Each cell is either alive (represented by a ‘1’) or dead (represented
by a ‘0’). The cells change over a number of generations. If
exactly one of a cell’s neighbours is alive in the
current generation, then the cell will be alive in the next generation.
Otherwise, the cell will be dead in the next generation.
Given the initial state of the strip, find the state after \(T\) generations.
\((3 \leq N \leq 100\ 000; 1 \leq T \leq 10^{15})\)
\(N \leq 15\)
\(T \leq 15\)
\(N \leq 4000\)
\(T \leq 10\ 000\ 000\)
The first line will contain two space-separated integers \(N\) and \(T\) \((3 \leq N \leq 100\ 000; 1 \leq T \leq 10^{15})\). The second line will contain a string consisting of
exactly \(N\) characters, representing
the initial configuration of the \(N\)
cells. Each character in the string will be either ‘0’ or ‘1’. The
initial state of cell \(i\) is given by
the \(i\)-th character of the string.
The character ‘1’ represents an alive cell and the character ‘0’
represents a dead cell.
For 1 of the 15 available marks, \(N \leq 15\) and \(T \leq 15\).
For an additional 6 of the 15 available marks, \(N \leq 15\).
For an additional 4 of the 15 available marks, \(N \leq 4000\) and \(T \leq 10\ 000\ 000\).
Note that for full marks, solutions will need to handle 64-bit
integers. For example
-
in C/C++, the type
long longshould be
used; -
in Java, the type
longshould be
used; -
in Pascal, the type
int64should be
used.
Output the string of \(N\)
characters representing the final state of the cells, in the same format
and order as the input.
7 1
00000011000010Cell 1 and cell \(N-1\) are adjacent
to cell \(N\), and thus are alive after
one generation.
5 3
0101110100After one generation, the configuration becomes
00011.
After two generations, the configuration becomes
10111.
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S5. Circle of Life
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S5. Circle of Life